All Publications
Google Scholar Citations2020
2018
- Fakesbook: A social networking platform for teaching security and privacy concepts to secondary school students. In: Proceedings of the ACM Technical Symposium on Computing Science Education (SIGCSE), 2019
- Authenticity, Ethicality, and Motivation: A Formal Evaluation of a 10-week Computer Security Alternate Reality Game for CS Undergraduates. In: Proceedings of the USENIX Advances in Security Education Workshop (ASE), 2018.
- Mixed approaches to CS0: Exploring topic and pedagogy variance after six years of CS0. In: Proceedings of the ACM Technical Symposium on Computing Science Education (SIGCSE), 2018.
- Introducing Privacy to Undergraduate Computing Students. In: Proceedings of the Consortium for Computing in the Colleges Southwest Region Conference, 2018
2016
2015
- This is Not a Game: Early Observations on Using Alternate Reality Games for Teaching Security Concepts to First-Year Undergraduates. In: Proceedings of the Workshop on Cyber Security Experimentation and Test. 2015.
- A Research Framework and Initial Study of Browser Security for the Visually Impaired. In: Proceedings of the Workshop on Inclusive Privacy and Security. 2015.
- DEFY: A Deniable, Encrypted File System for Log-Structured Storage. In: Proceedings of the Network and Distributed System Security Symposium. 2015.
2013
- Valuing Security by Getting [d0x3d!]: Experiences with a network security board game. In: Proceedings of the Workshop on Cyber Security Experimentation and Test (CSET), 2013.
- Security through Play. IEEE Security & Privacy, 11(3), pp. 64-67, May-June 2013
- Geolocating Data in the Cloud. In: Proceedings of the ACM Conference on Data and Application Security and Privacy (CODASPY), 2013.
2011
2007
- Provable Data Possession at Untrusted Stores. In: Proceedings of the ACM Conference on Computer and Communication Security (CCS), 2007.
- Design and Implementation of Verifiable Audit Trails for a Versioning File System. In: Proceedings of the USENIX Conference on File and Storage Technologies (FAST), 2007.